Unfortunately, the original client checks a lot of values on load, so modifying them makes no point since other people just won't be able to see them. All of the features that can be both edited and saved to the game server have been unlocked.All other options of the Home Editor have been described in previous posts.Remember to never edit the room with those extra items present with an unpatched client, or with other patched versions that don't have those items unlocked since they will not be saved to the server in such a case.Door 2 and Sink have their local axes rotated in another direction, so it's better to place them in World editing space since they will be moving in a wrong direction in Local. Some of them won't be showing a glowing effect on mouse hover, some won't react to the scene lightning as expected.
Since all of those items have never been intended to be used in the home editor, they may act somewhat differently from the normal ones.New items can be selected from an additional floating window and work the same way as the usual ones: clicking on a button places an item at the default position, Ctrl-clicking applies the stored transform values to the item.The stools, the deckchair, the toilet and the sink come with working animations. Some extra items have been unlocked and can now be used in the editor. You can see all of those items on the screenshot below.New features have been added to the Character and Home Editors. Some fixes and optimizations have peen performed as well.
dll to a minimum, and is probably more future compatible. Now the mod uses reflection methods for almost everything, which renders the necessity of patching the original. A very major update, most of the code has been completely rewritten.